A hand flicks through a book full of different representations of the Sphinx. 
Through direct address to the audience, intercut with images and text, the 
filmmaker, Laura Mulvey, examines the myth's cultural and historical 
significance. She explains how the Sphinx will act as the film's narrator 
because it's voice is different from the authoritative voice associated with 
patriarchy, both in film and on the page. It is a "questioning voice, a voice 
asking a riddle." This explanation is followed by abstracted images of the 
Sphinx at Gaza taken from tourist film and photographs. This section and much of 
the middle section is overlaid with electronic compositions by Mike Ratledge. 
Divided into 13 segments, the second section of the film switches from the 
filmmaker's direct address to a third person narration of the story of Louise, a 
young mother struggling to juggle work and childcare after separation from her 
husband. Each segment is a 360 degree pan of the camera around a fixed location, 
describing different aspects of Louise's journey from housewife and mother to a 
woman with a sense of her own identity and enpowerment. One pan depicts her 
standing at the window with her child in her arms as her husband leaves. She has 
her back to the camera and we do not yet see her face, for her identity is still 
associated intrinsically with her domestic environment and her passive role. 
As Louise goes out to work, other worlds and other voices begin to interject 
into this interior world. A slow pan around women at switchboards shows that 
their drudgery at home has been replaced by drudgery at work. The women discuss 
approaching the unions about the difficulty of finding childcare while at work. 
Louise's growing questions about her own situation as a single working mother 
and the wider patriarchy which oppresses her accompany the camera's pan around a 
melancholy, windswept park as she plays with her child. Her questions are 
inconclusive, bringing her "out into society and back into her own memory," but 
she is now more able to articulate them. The slow and constant rotation of the 
camera is accompanied by a fragmented voice-over which sometimes articulates 
Louise's thoughts, but also introduces other voices, of the women that she works 
with or her new friend Maxine. 
As Louise's tale ends a sequence depicts female acrobats who, like the 
Sphinx, are transformed by an experimental use of film processing. While the 
sphinx was rendered grainy and indeciperable, the acrobats are solarised and 
tinted in an exuberant array of colours, signalling their liberation and energy. 
The up-beat images of the acrobats are followed by one of Mulvey, who again 
takes up her position in direct address to the viewer, but here she is listening 
to her earlier explanation of the Sphinx and her film on a tape recorder and 
reflecting on it, sometimes making notes. The final image of the film is a 
close-up of a pocket puzzle as a ball of mercury finds its way to the centre of 
the maze. The invisible player shakes the puzzle and the image becomes a blur of silver.